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If you missed the recent Still Sane Podcast with Jonathan Rogers and TalkativeTri, you might want to circle back before patch 0.4 lands, especially if you are eyeing the new Druid and thinking about stacking up some poe 2 cheap currency to push early builds. The talk around “The Last of the Druids” felt a lot less like a PR script and more like two players chatting about where Path of Exile 2 is actually heading. With the update aiming for mid‑December, you can already feel the buzz around this class ramping up, and it does not look like just another side option – it sounds like a core piece of the meta for a while.
So, the big hook is the Druid as a Strength/Intelligence hybrid. On paper that sounds familiar, but once you dig into how the forms work, it starts to look pretty crazy. You are not just pressing a button to turn into a bear and holding down one attack. They have been tuning the werewolf forms and the wolf packs so they scale properly into harder content, which means you can actually lean into those fantasy builds without feeling like you are griefing your party. The Wyvern form is the bit that makes theorycrafters sit up, though. Flame breath applying multiple ignites per hit opens the door for real boss‑burn setups, especially if you layer in proper support gems and gear. Full spell totem setups are on the table too, but they are changing how charges and automation work so people can not just drop a forest of totems and go make a coffee. You are meant to earn your damage, not just script it.
A lot of players got nervous when they heard about changes to pack sizes in endgame, thinking it was a stealth nerf to farming. Rogers was pretty clear on the podcast that it was more of a correction than a straight hit. Packs were spawning in odd ways before, which made screen‑wide skills like Lightning Arrow feel mandatory if you wanted to keep pace. Tighter packs should mean fights that feel less like spam clearing and more like actual combat, where positioning and skill timing matter. The Arbiter of Ash questline is getting cleaned up too. Before, the RNG walls could stall your whole progression path for no good reason. Now they are trying to keep some randomness, so runs do not feel identical, but the road from early maps to deeper content should feel smoother. On top of that, Val Temple finally gives real loot from monsters instead of just relying on chests, which is a nice bump for players who love chain‑running high‑tier content.
Looking ahead, it is clear they are not trying to rush a giant expansion right away. Patch 0.5 is already being lined up to bring older league content up to the standard of the newer stuff, which matters if you care about long‑term build variety. There is also early talk of a Chaos damage rework, though that sounds like a “later” project rather than something you need to plan around now. For the short term, the focus is more grounded: fixing the slightly floaty feel of melee, making sure heavy armour slows you in a way that feels right but not miserable, and sorting out those small quality‑of‑life things that add up when you play every day. If you are someone who notices every animation hitch or weird damage spike, you will probably appreciate that more than some headline feature.
With all of that hitting at once, the economy is almost guaranteed to go a bit wild when 0.4 drops. Early mapping, Druid uniques, and any item that pushes Wyvern ignite or totem builds is going to be watched closely. If you want to jump straight into testing those high‑end transformations instead of grinding from nothing, it is not unusual for players to line up some poe2 currency ahead of time so they can buy or craft key pieces on day one. That way, when everyone else is still figuring out the basics, you are already tweaking links, rerolling stats and seeing how far you can push that new form in real maps.