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Wraeclast hasn't felt this busy in a long time, and you can tell it's not just a "launch weekend spike" thing. I jumped in during the free weekend expecting a mess, and instead I got smooth zones, fast loads, and a chat that never shuts up. Patch 0.4.0 is doing a lot of heavy lifting, especially on the performance side—my CPU finally gets to breathe. If you're coming back and trying to get a build online quickly, people keep pointing newcomers toward u4gm poe currency as a shortcut, but even without that, the game feels like it wants you playing instead of troubleshooting.
The best part is how the game "moves" now. Combat is still hectic, sure, but it's not that old stuttery chaos where you die and blame your PC. You'll notice it in the little things: dodges register, effects don't smear into a slideshow, and crowded fights stay readable. Servers being packed would normally make it worse, but it's holding up. That's why the vibe is so loud right now—when the game runs well, people push harder, reroll more, and theorycraft like it's their second job.
Druid is the headline for a reason. Shapeshifting isn't a clunky commitment anymore; it's more like swapping tools mid-fight. One second you're throwing out elemental pressure in human form, the next you're in a brutal melee groove with a Talisman and a form that fits the moment. Bear and wolf feel made for clearing, and the Wyvern form is the one everyone talks about—lift off, drift over a pack, then drop fire like you're painting the floor. The rage mechanic reads clean too: build it, spend it, feel the spike. Check the ladders and you'll see the pattern fast—Druids and Shamans are everywhere because Remnant Mastery is letting people scale damage in ways that are a bit silly right now.
Fate of the Vaal is the kind of league mechanic that sneaks up on you. At first it's "cool, a temple run," then suddenly you're counting adjacencies and trying not to brick your layout. Building Lira Vaal feels like a deeper version of Incursion: you're not just clearing rooms, you're shaping the payoff. I've absolutely trashed a few attempts by chasing corruption altars too hard, but when the rewards line up—double enchants, clean room chains—it hits that "one more run" itch. And seeing Queen Atziri back as a pinnacle-style fight is pure nostalgia, except the mechanics don't let you daydream anymore.
Day one had the usual bumps—crashes on temple entry, odd scaling spikes—but the quick hotfix pace mattered. 0.4.0b also smoothed out some nasty damage behavior, and armour doesn't feel like a joke now that hits can't drop below 1. The economy is buzzing too; you'll see folks doing it the classic way (grind, flip, craft), and you'll also see players who just want to skip the slow start so they can actually play the fun part. Either way, if you're diving in, you'll feel the momentum fast—and once you start chasing upgrades, it's hard not to think about how far a single exalted orb can push a build before the next rebalance lands.