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Path of Exile 2 grabbed me way faster than I expected, and before I knew it I’d put in a few hundred hours just messing around with my Huntress and trying to squeeze every bit of value out of the massive skill web while keeping an eye on poe2 currency buy options to gear up faster. Combat feels smooth in a way that makes it hard to go back to other ARPGs, and patch 0.3.1’s tweaks to tablets and bosses helped a lot, but once you push deeper into the endgame you start to see the cracks. The game’s close to incredible, but it still needs some big, confident changes rather than just a few bug fixes around the edges.
The Atlas is fun at first, no question, but after a while it turns into this strange, slightly empty loop where you’re strong enough to clear everything and yet nothing really feels like a climax. It’d be great to see branching Atlas paths or long-term “grand project” goals that unlock special tablets or unique map mods, so you feel like you’re building towards something huge instead of just spinning the wheel again. Co-op needs the same kind of love; most groups end up arguing over who has to host, because only the host’s Atlas really moves forward. Shared guild Atlases, or at least some sort of synced progress when you’re playing together, would mean your usual squad actually advances as a team instead of everyone running side hustles on separate maps.

Even after the recent drop-rate changes, you still hit those horrible dry streaks where several maps in a row feel like you’re opening empty boxes. You do not want everything raining legendaries all the time, but you do want more moments where the loot feels spicy. Bosses that scale their rewards with difficulty or deathless kills, better quantity tablets that take planning instead of pure luck, and a few more targeted chase drops would help a lot. On top of that, we really need basic quality-of-life stuff: cheaper passive refunds so you can try weird routes on the tree without nuking your stash, more fast-travel checkpoints inside long areas, and less of that “walk ten minutes back to the last waypoint because you forgot an item” nonsense.
The game looks gorgeous when the screen is full of skill effects, but those moments are exactly when performance dips the hardest. Players want to hit 120fps and stay there, even in the dumbest, most explosive fights. Better culling, smarter effect settings, and more granular performance options would go a long way. Content cadence matters just as much: short, focused updates every couple of months with new bosses, a seasonal mechanic, or even a “Boss Rush” ladder mode would keep people logging in between big expansions. And then there’s trade. Sitting in town juggling whispers, especially for bulk trades, gets old fast. Async trading for currency and crafting materials, where both sides can confirm and walk away without spamming messages, would free up a lot of playtime.
Path of Exile 2 already feels like the kind of ARPG that could dominate the space for years if GGG leans into the stuff players actually care about: meaningful endgame projects, shared progression for groups, loot that feels rewarding more often, smoother performance, and less painful trading. While we wait for those big changes, most players are still grinding maps, rerolling builds, and sometimes shortcutting the early poverty phase by checking sites for poe2 cheap divine orbs so they can test crazy setups without waiting weeks for a single lucky drop. If the devs deliver on these systems and keep the updates flowing, PoE2 is not just going to be “the next ARPG” people try for a month; it’s going to be the one that everyone quietly ends up coming back to.