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Joen walker MMOEXP Path of Exile Guide: Hail Kingdom – Navigating the 0.5 Endgame Overhaul 1. When Will Patch 0.5 Arrive? Current prediction: Announcement likely the last week of April (Thursday, as usual), with patch release around May 8th. Why? Previous patches followed a ~4–5 month cycle. Dawn of the Hunt ran April through late August (~5 months). 0.5 should follow suit. Some sources (POE1DB) speculate a delay to early June, but May remains the most realistic bet. 2. Swords, Dualist, and New Weapons – Not Coming (Yet) Jonathan Rogers stated: Releasing a new weapon is harder than releasing a new class. In PoE1, every class is tied to a weapon (Monk → Quarterstaff, Sorceress → elemental staves, etc.). New weapons (swords, flails, axes, daggers) would require their corresponding unreleased classes (Dualist, Templar, Marauder, Shadow) at the same time. Prediction: No new weapons or classes in 0.5. Save Dualist for 1.0 launch to maximize hype. 3. What We WILL Get: New Ascendancies for Everyone Adding ascendancies is “super easy” per Jonathan. Each class currently has 1–3 ascendancies; the third slot will likely be filled in 0.5. Predicted New Ascendancies: Huntress: Companion-based ascendancy (bottom-right tree has underutilized companion nodes). Druid: Minion summoner – shapeshift into a tree that controls treant minions (mirroring Infernalist’s demon form). Ranger: Arcane Archer / elemental damage scaling (lots of elemental nodes nearby, currently missing). Monk: Physical/combo-based ascendancy – unarmed (Hollow Palm), stun buildup, blind, or improved combo mechanics. Warrior: Already has rage/tank; may get a bleed or warcry-focused option. 4. Endgame Problems – And How 0.5 Must Fix Them Current Issues: T1–T16 progression feels meaningless – most players skip to buying gear in trade league. Currency bloat – 90% of catalysts, emotions, and tablets are useless for most builds. Boss rewards are unrewarding – low drop rates on chase items (e.g., Adorned jewels from Trials of Chaos). Excessive friction – too many steps to juice a single waystone (currency, delirium, corruption, etc.). Inventory management – identifying hundreds of trash items for one usable piece. What Players Want (Your “Hail Kingdom” Fixes): Token system for bosses – exchange tokens for guaranteed chase items instead of pure RNG. Most items drop identified – only special items (e.g., Uniques) remain unidentified for excitement. Loot filter integration – highlight only good mods on ground drops. Auto-pickup currency / minion MTX – reduce inventory bloat. Single waystone tier – scale maps with character level instead of 16 tiers of friction. 5. Will 0.5 Repeat the Same Mistakes? Risk: Yes, if GGG focuses only on adding content without fixing core loot/progression systems. Opportunity: Reduce friction → more players trade → more stash tabs sold → GGG makes more money while players have more fun. Warning: Diablo IV is improving its endgame and loot systems. PoE1 cannot afford to ignore meaningful progression. Best Cheapest POE Currency For Sale - MMOexp Store.There's also a discount code specially prepared for players: "pizza", offering a 5% discount.
May 18

sahdfghf PoE 2 Werewolf Oracle Leveling Guide: The Pack Leader Build Introduction If you are looking for an active, highly mobile pack leader style werewolf build that leaps into the fray while your wolf minions tear their way through monsters, then this is the guide you are looking for! This Path of Exile 2 leveling guide is viable for league starters and new characters requiring minimal to no gear and no budget whatsoever. This hybrid melee/minion build combines the raw physical and cold damage of the Druid's Werewolf form with the powerful buffs provided by your wolf companions. By specializing in the Oracle Ascendancy, you gain access to unique passive nodes that allow you to scale your power efficiently without needing expensive gear. This guide is a collaborative effort from Ghazzy and Lollash. If you have any questions or want to check out some live gameplay, you can find their streams linked in the original guide. Strengths & Weaknesses Strengths Comes Online Early: The build functions effectively from the very first Act. Stays Powerful Throughout the Campaign: The scaling remains smooth without major power drops. Hybrid Melee/Minions: Provides more options for useful gear as you can utilize stats that benefit either playstyle. Weaknesses Requires Learning How to Combo Your Abilities: Especially early, your damage is tied to skill sequencing. Squishy Until Late Game: The build relies on freeze as a primary defense and doesn't take significant defensive nodes until later. Movement Dependent: Functions best with a controller or WASD movement due to the mobile melee playstyle. Ascendancy (Oracle) After completing the Trial of the Sekhemas in Act 2, you will choose the Oracle Ascendancy. Here are the key nodes you'll take: The Unseen Path: This is the core feature of the Oracle. It allows you to allocate new passive points on the tree (designated by blue travel lines) that are unavailable to other Ascendancies. These nodes are significantly more powerful than regular passives. Entwined Realities: This allows you to allocate passives in a radius around any Keystone passive you assign. In combination with The Unseen Path, you can take very powerful nodes without having to travel to them. The Lesser Harm: A potent defensive tool, making all damage rolled against you, and all critical strike chance rolls against you, "Unlucky." Unlucky means the roll will be made twice, and the worst result will be taken (roughly 17% less damage taken on average). Two Small Passives: Take two Small Passive Nodes to increase your freeze buildup, Life, and Mana Regeneration rates. General Leveling Advice Path of Exile 2's campaign can be difficult, but this build smooths out the rough patches. The most important thing is to check vendors frequently for good early gear. Early Weapons: Use a Wand and Sceptre combo. This allows you to scale both your spell damage (good early) and minion damage simultaneously. Vendor Priority (Use Gold to Buy these Bases): Talisman: High physical DPS. Rings & Gloves: Flat Added Damage to Attacks. Boots: Movement speed. General: Maximum Life and Resistances. Currency: Vendor bad magic or rare items you don't need for gold. Do not disenchant anything except white items with sockets or quality. Always identify rare items; the value gain outweighs the Scroll of Wisdom cost. Skill Gem Progression by Act Act 1: Building the Foundation During the earliest stages, you will use Shred and Lunar Assault as your main skills. Lunar Assault freezes packs quickly and deals area damage. Shred provides high single-target DPS and generates Ice Fragments that detonate for area damage behind the enemy. After defeating The Rust King in The Red Vale, you gain Pounce. This skill is a dash, a minion summoner, an AoE nuke, and a damage amplifier. It applies Predator's Mark to enemies, and killing marked enemies summons wolves. After defeating The Executioner in Ogham Village, acquire Arctic Howl. This skill is used when an enemy is "Primed for Freeze" (70% freeze buildup on bosses) to provide a massive damage buff to you and your minions. Early Rotation: Pounce onto enemies to apply Predator's Mark. Lunar Assault until an enemy is Primed for Freeze. Arctic Howl to freeze the enemy and gain the buff. Shred on bosses/rares until they unfreeze, then repeat. Act 2: Adding the Combo After unlocking your first Ascendancy points, take The Unseen Path and respec some normal passives into the powerful Oracle nodes. At level 7 gems, add Cross Slash to your kit. Cross Slash has two key functions: It can be used on a Marked target (from Pounce) to resummon any wolves that have died. It also "flings" all Ice Fragments (from Shred) toward the center of the X-shape, detonating them instantly for huge burst damage. Act 2+ Rotation: Pounce (apply Mark). Lunar Assault (build freeze). Pounce again (refresh Mark). Arctic Howl (freeze and buff). Shred (generate Ice Fragments). Cross Slash (detonate fragments and consume Mark). Act 3: The Lord of the Wilds Near the beginning of Act 3, allocate the Lord of the Wilds keystone. This allows you to equip a Sceptre in your offhand. Sceptres provide powerful auras to nearby allies. Look for Shrine Sceptres specifically, as they allow you to socket Persistent Support Gems without paying Spirit cost. Affixes to look for: "+ Level of All Minion Skills", "Nearby Allies deal % increased damage", "Nearby Allies have Added Attack Damage". You will gain access to the Trial of Chaos for your second Ascendancy. Avoid this until the end of the Act, as it can be very difficult. Your build does not immediately need *Entwined Realities. At level 40, Shred gains an additional support socket. Add Rending Apex to boost your wolves' damage. Act 4 & Interludes: Becoming the Pack Leader At level 50, cut your final skill: Lunar Blessing. This is an incredibly potent buff granting a large amount of Added Cold Damage to you and your wolves. It also causes every attack hit to summon a barrage of Moonbeams that strike nearby enemies. It spends all accumulated Rage to increase its duration, but the buff power is not dependent on Rage spent. Once you have access to market trade, acquire Bhatair's Vengeance. This Lineage gem causes freezing enemies to grant you and your allies a massive amount of Added Cold Damage based on your current Rage. Endgame Rotation (Resource Management): Maintain Lunar Blessing uptime (re-cast every 20-30 seconds). Maintain Arctic Howl buff. Maintain Bhatair's Vengeance buff. Use Pounce + Cross Slash to resummon wolves if they die. Spam Lunar Assault for clear and Shred for single-target. Leveling Passive Tree & Gearing Stat Priority Offensive: Level of Melee Skills (Talisman, Amulet, Gloves) Level of Minion Skills (Helmet, Amulet, Sceptre) "Allies in your presence deal % increased damage" (Sceptre) Defensive: Maximum Life Elemental Resistances Armour Leveling Uniques (If Available) Hysseg's Claw: Very powerful early weapon. Pariah's Embrace: Provides Spirit and helps with mana. Goldrim: Tons of resistances, though a rare with +minion skills may be better later. Flasks & Charms Health/Mana Flasks: Look for "Increased Amount Recovered" (Prefix) and "# Charges gained per second" (Suffix). Charms: Stone Charm, Thawing Charm, Staunching Charm. Campaign Buffs (Permanent Bonuses) Valley of the Titans (Act 2): 30% increased charm charges gained. Venom Draught (Act 3): 25% increased Mana Regeneration Rate. Eye of Hinekora (Act 4): Resistances from all 3 Tattoos. Solitary Confinement (Act 4): % increased recovery from Mana Flasks. Qimah Pillars: Choose resistances early, then swap to global defenses or movement speed later. With this guide, you can lead your pack of wolves from the first zone all the way to the endgame, freezing everything in your path and tearing through bosses with devastating combos. Good luck, Exile Best POE 2 Currency trade on MMOexp.com. Enter the discount code "grape" on MMOEXP to receive a 5% discount.
6 hours ago

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Jan 27

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May 23