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Right after you clear the Den of Evil, Akara points you toward the Sisters' Burial Grounds quest, and that's where Blood Raven starts living rent-free in your head. Before you even leave camp, it's worth checking your stash and gear plan; if you're missing a key upgrade, browsing diablo 2 resurrected items for sale can give you a quick idea of what to aim for. Then step out into the Blood Moor and do what most players do: follow the dirt trail until it stops being helpful, and keep your eyes on the map edges so you don't spiral in circles.
The Cold Plains is where people get turned around, because the layout shifts every new game and the landmarks feel familiar in the wrong way. You're basically hunting for the Burial Grounds entrance, which usually sits off a break in the stone walls or at a small fork that doesn't look important until you walk it. If you hit the Stony Field, you've overshot—no big deal, just backtrack and sweep along the perimeter. It's a classic Diablo 2 moment: you think you're lost, then the path opens up and you're suddenly staring at a creepy gate you swear wasn't there a minute ago.
Once you're in, the mood changes fast. Gravestones everywhere, lots of Hungry Dead and skeleton packs, and Blood Raven moving like she's got infinite stamina. She'll kite you around the tombs and pepper you with fire arrows, then raise more bodies when you finally clear some space. The trick isn't "do more damage" so much as "don't chase like a maniac." Walk her down, cut off her angles, and keep a mental note of where the Crypt and Mausoleum entrances are, since she tends to hover near the center lanes leading that way.
1) If you're melee, try to herd her toward a fence line or a tight corner, then commit—don't keep swapping targets when new undead pop up. 2) If you're ranged or casting, shoot through the clutter and force her to move; it's fine to take a few steps, fire, then reset. 3) Bring stamina pots if you're early and slow, and toss in a couple thawing or healing options if you're getting chipped down while you reposition. 4) If the screen fills up, clear a small pocket first, then re-engage; letting the mob count snowball is how the fight drags on.
When she drops, don't just stand there—head straight back to Kashya for the reward, because that first Rogue merc changes the pace of Act I in a big way. She'll help with pressure, tag stragglers, and keep you from feeling like every pack is a one-person job. And if you're the kind of player who'd rather smooth out the early grind with a quick gear bump or currency top-up, U4GM is known for offering game items and services that can save time without you having to reroll a dozen games looking for one upgrade.